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As for killing enemies through walls, a simple fix should be making a condition for "enemy distance < (ex: 50-100 pixels) of player".

thank you for the feedback I will see what I can do there are things am still learning about gdevelop 

It's a condition for distance between 2 objects. You can use it to make enemies only die when they are close to the player. By default, it uses a "greater than" number, but you should invert it so only enemies under a range will die. 

Thank you for the feedback I couldn't get it to work by inverting it but adding a minus seems to work you cant use orb attack tell the enemy is close enough now not sure if that's what you were talking about.

A negative works the same as inverting should, but with inverting, it'd be a distance greater than. My apologies because this is backwards for what you want. Glad you figured it out though. 

thats ok when i tried to invert it the orb would fire at all but given it a negative number did so dont know lol at least it works 😅 

the game is fun,and i think it would be even better if it had more enemies with different abilites and more interactive gameplay :>

(+1)

Thank you for the feedback I will work on the enemies and gameplay thank you for playing.

Love the lighting!

thank you

I like the concept :D

Two things though:

1. Can you make it easier to change directions? I find it kind of hard.

2. Can you make the orb give some feedback to see if my click was registered?

Thank you for the feedback i will see what i can do with the controls the point was to if you want to slow down or go other direction to click a lot in the opposite way you were going and for number 2 i will had a sound or something so you know the clicks are registering thanks again.